Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User | 
| Creator: Nancy Courtney Publisher: Libraries Unlimited Category: Book
List Price: $45.00 Buy New: $40.00 You Save: $5.00 (11%)
New (22) Used (4) from $40.00
Avg. Customer Rating: 2 reviews Sales Rank: 432914
Media: Paperback Number Of Items: 1 Pages: 164 Shipping Weight (lbs): 0.7 Dimensions (in): 9.7 x 6.9 x 0.5
ISBN: 1591585376 Dewey Decimal Number: 020.2854678 EAN: 9781591585374
Publication Date: June 30, 2007 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description Library 2.0: does everyone seem to know what this means except you? Or are you reasonably well informed but wondering what challenge to take on next? In this new work, Nancy Courtney has assembled some of the most forward looking thinkers in the library world to describe the next generation of online tools. Beginning with Steven J. Bell, each contributor introduces his or her favorite technology, outlines its use, and discusses its potential in today's library environment. Topical coverage includes blogs and wikis, social networking and tagging technologies, folksonomies, podcasting, gaming, digital storytelling, the "new" catalog, and virtual reality libraries.
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| Customer Reviews:
Confronting the challenges of the modern century's technological advances. December 2, 2007 2 out of 2 found this review helpful
Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User is an anthology of essays by learned authors concerning the impact of the latest information-sharing media on modern libraries and their patrons. Topics discussed include blogs and wikis, social networking and tagging technologies, podcasting, gaming, digital storytelling, virtual reality libraries, and much more. "As players participate socially to learn about game worlds and overcoming specific in-game obstacles, they become part of a network of what Gee calls 'distributed knowledge.' In this network, the knowledge of the group about a particular game is spread out amongst all the players of the game, and accessed through social interactions and shared guides, often known as 'walkthroughs' or simply FAQs. Game knowledge thus becomes social, and even though parts of that knowledge may reside outside of an individual's physical body/mind, it is in a place (e.g., an Internet gaming site) where they can access it as needed (Gee 2003)." Highly recommended for modern libraries confronting the challenges of the modern century's technological advances.
Great resource October 17, 2007 3 out of 3 found this review helpful
This book is full of great resources for librarians and is easily accessable to even the newest of 2.0 users. It is wonderful to see a book that is to-the-point and full of information in the library context.
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