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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Author: Wizards Rpg Team
Brand: Wizards of the Coast
Category: Book

List Price: $104.95
Buy New: $55.67
You Save: $49.28 (47%)

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New (27) Used (8) from $55.67

Avg. Customer Rating: 3.5 out of 5 stars 151 reviews
Sales Rank: 678

Format: Box Set
Media: Hardcover
Edition: 4th
Number Of Items: 1
Pages: 832
Shipping Weight (lbs): 6.9
Dimensions (in): 11.6 x 8.7 x 2.4

ISBN: 0786950633
Dewey Decimal Number: 793
EAN: 9780786950638

Publication Date: June 6, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

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Editorial Reviews:

Product Description
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages).


Customer Reviews:   Read 146 more reviews...

3 out of 5 stars Good deal, but the rules are hit and miss   September 2, 2008
 3 out of 3 found this review helpful

I started a 4e campaign several weeks ago as a GM with four first-level players. We used this set to get the ball rolling.

First, a note of caution. Unlike the 2nd and 3rd edition books, the ink does come off the pages of these books and onto your fingers. This doesn't happen with short contact, but using your fingers as place-markers is a big no-no. Use an eraser or something.

Now to the rules themselves... well, to sum it up, our group decided to abandon 4e after the 2nd session. The reasons were:

All characters get better at using weapons at the same rate, whether a wizard or a warrior. All skills, attacks, and... well, everything, are tied directly into a "1/2 your level" equation which advances everyone in every class at the same rate. This left a bitter taste in the mouth of those that chose to be fighting classes. The powers offered them did not help enough to make them much more powerful than a wizard with a sword.

The lack of multiple attacks in a round left a sour taste in our figher's mouths as well, and noting that this would never be corrected was a problem.

A wizard is... well, both made more powerful and rather seriously crippled. His options are greatly diminished (most spells have disappeared), but he can do the same small set of things all day long (magic missile at will).

Rogues didn't get their impressive bastion of skills to draw upon from 3e.

The lack of dice rolling in character level-ups makes for cookie-cutter perfect characters that all do exactly the same things. The lack of the element of chance to shape a character tends to push everyone to do the same things, rather than attempting to overcome a weak die roll or gliding through a fortunate die roll.

Beyond that, the idea of "powers" in these classes would be a good idea as a "supplement" to the earlier rules, not a "replacement".



5 out of 5 stars I love 4th edition   September 2, 2008
 1 out of 2 found this review helpful

I just want to go on record and say I love 4th edition d and d. It's a great system that plays extremely well, and is a lot of fun.


3 out of 5 stars I don't want a table top game that feels like a lap top game.   September 1, 2008
 1 out of 2 found this review helpful

1) I was looking for improvements to the 3.5 system, not something totally new.
2) I don't want a table top game that feels like a lap top game.
3) I'm going with Pathfinder Beta, its what the new D&D forth edition should have been, fixing the system, not throwing it away.
4) How often is WOTC going to try and make me buy all new versions of the same material. I don't want to replace every source book, I've already got two shelves of source books.
6) I don't need another monster manual with all the same stuff but with new stats.
7) Pathfinder is the way to go, an improvement on a good system that allows you to continue to use all your old 3.0 and 3.5 material by adding to it and not making it obsolete.
8) Call of Cthulhu puts out new editions regularly without destroying the basic foundation of its game, they just improve and fix things so that all the old source books are still good.
9) This new forth edition is a great game, it should just be called something else. Its great for new players, it replicates the kind of game feel from computer RPG's. WOTC should just have looked out for older players by continuing to support it's 3.5 line, even if that just means putting out two versions of the new source books, one for the 4th edition setting and one for the 3rd.
10) Again, great game, it's just not the new D&D, it's something altogether new.



1 out of 5 stars Go back to 3.5   August 31, 2008
 2 out of 2 found this review helpful

I have been playing Dungeons and Dragons since the first boxed set and I have looked forward to each new version and this is no exception. Each new version has tried to improve on the core Dungeon and Dragon experience until now. This new version is not really a new version but an entirely new game with very little of the flavor or magic feeling of the original. Now it feels more like a version of WOW or another of the online games. I am not knocking the online games they can be great if that is what you want to play but if you are looking for an intense good old fashioned role playing session with a group of your friends this new version is not for you unless you are under 12. If you are an experienced role player I would suggest that you save your money and stick to 3.5 there should be a lot of second hand material for that around and several other good companies are still supporting it like Necromancer Games. I wish those people bought Dungeons and Dragons as they know what D&D should feel like. Also look for the games put out by pazzio publishing the company that used to put out the Dragon and Dungeon. In short if you are a veteran of the Dungeons and Dragons and enjoyed the old game save your money or better yet spend it elsceware there are a lot of fine games out there unfortunately this company is no longer make such products.


5 out of 5 stars An improvement over "game-play"   August 29, 2008
 0 out of 3 found this review helpful

Definitively this new edition is a big improvement on the gameplay mechanics, from both the player and DM perspectives. Fighter players love to have more options now (not just the Wizards), all characters classes are enjoyable, and for the DM is much easier to prepare encounters.

It does not affect role-playing at all, it is still D&D, the books just not make rules to cover everything, only the areas where rules are actually needed to be.


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